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Summary
Bugfixes "More seed fixes"
Purpose of change
#60885 hit right after I finished #65924 and pretty much caused me to throw my hands up and walk away from the project for a while, as it broke a lot of the work that had just been merged. Anoobindisguise tried to follow up on my work and fix some of the errors, but I didn't do a good job communicating at the time and gave them some bad advice.
Since then I've come back to working on the game and noticed a few issues popping up. I've tried getting them one by one but that wasn't really solving the underlying issue, pointed out by Anoobindisguise in #67432 - some of our seed piles are too big! I wanted to peg them all to the same size for various reasons including the seed paste/oil press stuff below, but at the end of the day it just doesn't reflect how people use the seeds IRL, and was probably causing more confusion than it prevented.
The main offenders here are pumpkin, sunflower, and cannabis seeds. I had initially pegged these at 1 "seeds" per plant. This later got swapped to 6 "seeds" for pumpkins and sunflowers, but the volume didn't change, which was causing the plants to wildly overproduce and was making some of our recipes really weird. Also if you wanted to eat sunflower seeds you had to commit to eating like 800 kcal of them.
Fixes #69549
Describe the solution
Describe alternatives you've considered
Closing my eyes and pretending I do not see the github issues.
Testing
Additional context